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Role:
Project Leader, Concept & Character Design, Illustrator,
2D Animator, UI/UX Designer

With Picky Beaks, I was in charge of the overall visual concept, character and environment design. For the most part, most of my illustrations were used by my teammates as 3D modelling references. For the cutscenes, I did all of the illustrations other than the rendered 3D animals.

For more info, click here!
forest.png

FOREST

city.png

CITY

farm.png

FARM

box500000.png

Beaks' favourite treat 
Ducky O's

 

BEAKS

duckSpin.gif

BEAKS THE DUCK

A duck that is a picky eater, that'd eventually come to discover what amazing food it's missing out. 

For Beaks, I made its 3D model as well. 

BEAKS

MAIN CHARACTER

MAIN CHARACTER

BEAKS

side CHARACTER

chicken

I made a 3D model of the chicken as well. Overall, I found it easier when I started working on the chicken as I was slowly getting used to working with Blender.

For this project, I only made 3D models of the duck and chicken. I mainly focused on creating 2D assets and concept visualisation.

 

 

 

side CHARACTER

side CHARACTER

side CHARACTER

other assets

Image by Marjan Blan | @marjanblan

other assets

other assets

other assets

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